Ribbon of Love — Project Lead & Developer
Game Jam · 20 daysC++ · Raylib · TypeScript · Cloudflare Workers · Cloudflare D1 · Emscripten · WebAssembly
- Led a multidisciplinary team of artists, programmers and composers to ship a bullet-hell title within a 20-day game jam.
- Engineered the game in C++ with Raylib and cross-compiled it via CMake to Windows, Linux and macOS, alongside a WebAssembly web build under 4 MB.
- Built the ranked leaderboard on Cloudflare Workers with D1 (SQLite), including server-side anti-cheat and obfuscated WebAssembly to preserve leaderboard integrity.